Eralfast "The Crossroads"
Character Class Notes
On Character Class:
All character classes are listed below. The game recently used ‘Castles and Crusades’ from Troll Lord Games. Any rule set in the D20 framework can be adapted by the DM. (Some class notes are in the Pathfinder format – DM can adapt Eralfast templates to whatever D20 system is being used).
It is valuable to be open-ended with character class, but game balance is also a consideration. If you wish to create something off the charts please consult DM. Eralfast offers some non-traditional options in an existing format also.
Included below is a link to Native Magic spells that were originated on Eralfast.
Multi-classed characters are allowed in many combinations, but normal restrictions will apply. See DM.
Alternate Character Classes in Eralfast:
Some variations will be added but for the familiar classes listed below the Pathfinder system will be used as a guideline/template. All DM rules will apply to alternate classes. See DM regarding any ‘exotic’ or NPC based class choices. Most C&C online outlines will be accepted in the world of Eralfast.
Much of this was written in Pathfinder language before the basic D20 rules wisely were used. Edits can be expected. Consider these ‘suggestions’ and see your friendly neighborhood DM.
Jump to Magic Spells of Eralfast A.K.A.: Native Magic
This section may be of interest to spell casters of all sorts. Included herein are additional original spells that have been invented on Eralfast. As these spells are part of the Codex Suda they can also be found in that library.
Jump to Religions of Eralfast
This section may be of interest to spell casters or other classes that derive their powers from a deity or like ‘spiritual’ force. This would include Clerics, Druids, Priests, Paladins … etc. (all classes that require a patron deity or force). *This would include dominion powers as outlined in various game systems.
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